Building a Castle isn’t going to be so easy: The guild must first of all climb to level seven and must have its community coffers well stocked with ore, wood and gold. Should guilds fulfil these conditions, they will then have access to an individual fortress located in an instanced part of the game world. This will then make a range of opportunities open to the guild. For one, the guild castle will contain a central bank for its members and also the players themselves will be able to decide with what kind of furniture they wish to furnish their castle. Whether carpets, chests, tables or cupboards, everything is – as it is already in player’s houses – freely movable. As a crowning, yet sinfully expensive element, guilds can even acquire a throne for their castle. Guilds can, however, also acquire practical functions in exchange for resources: upgrades such as gates or teleporters will not only shorten journey times, they will also be useful tactical elements in the planned guild wars.
In future conflicts, guilds will be able to conquer opposing castles. However, guilds may go to war only if they also possess their own throne. The goal of the combat is the opposing guild’s throne. The destruction of a throne marks the end of the conflict and the defeated guild loses its dearly acquired throne as well as a part of its assembled resources.